Changelog
Mod Changes, v5,2
General – Units/Heroes
· All range bonuses for height are halved, and the base ranges of most archers adjusted.
· Stances no longer affect heroes.
· Aggressive Stance now is +25% Damage, -50% Armor for all infantry, cavalry, and archers.
· Hold Ground Stance now is +25% Armor, -50% Damage for all infantry, cavalry, and archers.
· Infantry medium speed increased slightly.
· All units that come in hordes require more xp to reach level 2
· All porter speeds decreased.
· All cavalry units slow down faster when trampling.
· All cavalry units are more vulnerable to Crush (Mumakil charge)
· All units except infantry, siege, and some monsters, take more damage from Structural.
· All swordsmen with shields more resistant to Pierce, more vulnerable to Specialist.
· All archers except Uruk Crossbowmen, Haradrim Archers, and Goblin Archers, now fire 20% slower.
· Upgraded archers deal only 50% of their special damage against buildings.
· All axe-throwers fire 30% slower.
· All axe-throwers deal only 50% damage to structures.
· All catapult artillery units (Trebuchet, Catapult, Dwarven Catapult, Stonethrower) attack speeds decreased.
· All ranged artillery units have their damage, attack radius, range, and miss chances adjusted. Flaming shots for Men/Dwarves and Ice Munitions for Angmar give a larger area of effect flame/frost damage.
· All fliers had their vision ranges increased.
· Trolls are considered vulnerable to sunlight (stunned by Haldir’s and Glorfindel’s powers).
· All mini-hero hordes more resistant to Pierce, more vulnerable to Specialist.
· All mini-hero hordes cost 5 cp per unit in the horde.
· All mini-hero hordes regenerate their fallen members slowly.
· Mini-hero horde health decreased, except for the Black Riders.
· All hero buildtimes are doubled, revive times are double the new buildtimes.
· All heroes cost 5 cp.
· All heroes take more damage from Crush.
· Mounted-hero armor improved.
· Create-a-hero Spear Throw damage decreased.
· Health increased for the Signal Fire and the Outpost.
· Barrow Wight touch debuff now is -25% armor.
· Sauron does 50% more damage to heroes, is immune to fire.
· Galadriel does 50% more damage to heroes, is now even more resistant to arrows.
· Ring heroes, when created, speed up resource gathering and unit production for all friendly structures across the map.
General – Buildings/Upgrades
· All buildings now take only 1% from Pierce.
· All buildings more resistant to Specialist and Cavalry.
· All buildings start self-healing faster (at 2 minutes).
· Fortress Expansions now have Fortress armor.
· Fortress/Tower range increased.
· All Farms and Lumbermills give more command points after they level up.
· Lumbermills produce more resources at level 3, cost 350.
· Walls are more resistant to most attacks, cost 30 per segment, time to build 25 seconds, fortress wall radius decreased.
· Wall Gates cost 300.
· Postern Gates cost 700.
· All Banner Carrier upgrades cost 750 to research, 250 to equip.
General – Powers
· Tainted Land/ Elvenwood/ Frozen Land – Radius 200, duration 15 minutes.
· Frozen Land – Now has a tier 2 recharge timer (6 minutes).
· Freezing Rain/ Darkness – Duration 5 minutes.
· Rebuild – Radius decreased, recharge time 4 minutes.
· Hobbit Allies – Duration increased.
· Heal – No longer affects machines.
· Cloudbreak – Recharge 7 minutes 30 seconds.
· Wyrm – More vulnerable to Eagles, Nazguls.
· Balrog – Structural damage increased, immune to fire.
· Shade of the Wolf – Immune to Frost.
· Oathbreakers – Immune to Frost.
· Summon Wights – Summons 5 wights instead of 4.
· Blight – Duration is 2 minutes, affects Lumbermills
· Chill Wind – Pull force decreased, puts out fires
· Snowbind – Duration decreased
· Industry/ Dwarven Riches – Now have a duration of 10 minutes.
· Draft – This power replaces Men’s Rebuild power, it triples the health and damage of Peasants.
· Barrage – Now is unique to dwarves, no longer bombards an area with rocks, instead it doubles the firing speed and increases the damage of Dwarven Catapults
· Call the Horde – This power replaced Mordor’s Barrage, when activated it greatly increases the production speed of Orcs, Orc Archers, and Black Orcs
· Gandalf the White – This power replaced Men’s Lone Tower, when purchased Gandalf gains White status (double damage with his spells, power recharge time halved, +500 health)
· Many forms of attacks now damage allies. This includes abilities like Leap, and Longshot, but also powers like Flood. Exceptions: Wizard Blasts, Saruman’s Lightning, Tornado spells, Sunflare, and archer Bombard attacks.
Elves
· Elven Porter – Stealth in trees
· All elven military units now take longer to train, buildings take longer to construct, and technologies take longer to research
· Lorien Archer – Damage increased, cost 400
· Lorien Warrior – Health increased, cost 400
· Noldor – Speed, vision range increased
· Mithlond Sentry – Speed increased
· Rivendell Lancer – Speed increased
· Lindon Horse-Archer – Speed increased
· Ent – Armor increased, speed decreased, stealth in trees, regenerates, immune to Flood, range increased, vision decreased
· Hobbit – Costs 100
· Arwen – Damage increased
· Haldir – Costs 1500, damage increased, Golden Arrow damage increased
· Glorfindel – Costs 2000, damage increased, armor dismounted is tough-hero, needs more xp to level up, Blade of Purity is now only +100% damage, Revealed in Wrath in addition to previous bonuses gives him an increase in Damage and Armor
· Thranduil – Damage increased
· Legolas – Can no longer use Hawk Strike on structures
· Elrond – Damage increased, Athelas radius increased
· Treebeard – Armor increased, speed decreased, stealth in trees, immune to Flood, range increased
· Eagle – Health, damage, speed increased, armor is Fellbeast armor, detects stealth, time to buy is 2 minutes
· Eagle Nest – Costs 2000
· Mystic Fountains – Cost 1000
· Blessed Mist – Costs 1500
· Floodgate – Health increased
· Entmoot – Costs 2000
· Eregion Forge – Cost 1500
· Green Pasture – Cost to upgrade is 500/500
· Elven Armor – Some resistances increased, cost to equip 400
Dwarves
· Guardian – Health increased, fire resistance increased with Mithril Mail, cost 400
· Axe-Thrower – Pierce armor decreased, costs 350
· Zealot – Speed decreased, health increased, shockwave resistance increased
· King Brand – Slam Shot recharge time is 1 minute, has Leadership for Men of Dale, cost 2000
· King Dain – Mighty Rage is +25% Damage, +50% Speed, recharge time increased, Stubborn Pride gives immunity to Terror, now has Hero armor.
· Gloin – Now has Hero armor
· Gimli – Needs more xp to level up
· Forge Works – Cost 600
· Fire Arrows – Require a level 3 Archery Range
Men
· New unit – Peasants were added, benefit from the new power Draft, can repair buildings, are recruited from farms.
· Tower Guard – Slash armor increased, Forged Blades damage increased
· Rohan Spearmen – Cost 150, health decreased
· Gondor Soldiers – Cost 200
· Gondor Archers – Armor increased, cost 250
· Rangers – Can no longer use Longshot
· Knights of Dol Amroth – Damage, speed decreased, deal half damage vs Fortresses
· Boromir – Horn of Gondor recharge time is 3 minutes
· Eomer – Spear Throw damage increased
· Rohan Heroes – Mounted speeds increased to match that of Rohirrim
· Gandalf – Has Leadership, Istari Light damage decreased, mounted speed increased, Bubble Shield restored, gains bonuses with Gandalf the White tier 2 power, costs 4000
· Marketplace – Cost 1000
· Blacksmith – Cost 1500
· Fire Arrows – Require a level 3 Archery Range
· Power Tree – Tier 2 powers were rearranged
Mordor
· Soldiers of Rhun – Health increased, Slash armor increased
· Orc Warriors – Cost 50
· Mumakil – Specialist armor increased, regenerates, 6x damage to heroes with Charge attack, cost 1600
· Mountain Troll – Speed increased, no longer tramples
· Drummer Troll – No longer tramples
· Attack Troll – Speed increased, regenerates, no longer tramples
· Catapult – Costs 500, heads radius reduced
· Battering Ram – Damage slightly decreased
· Black Riders – Now have unique armor, vulnerable to Flame
· Witchking – Costs 0 to revive, revival time is 4 minutes
· Gothmog – Health decreased, Fury recharge 1 minute 30 seconds
· Fellbeasts – Cost 0 to revive, revival time is 4 minutes, more resistant to Pierce
· Mouth of Sauron – Health decreased, Evil Eye range decreased but significantly reduces target armor, Doubt debuff is -50% damage
· Mumakil Pen – Costs 1200
Angmar
· Thrallmaster – Costs 150, upgrade time 6 seconds
· Rhudaur Axethrower – Costs 100
· Rhudaur Spearmen – Health increased
· Gundabad Warriors – Cost 0
· Dire Wolves – Vision range increased
· Wolf Rider – Health increased, cost 300
· Dark Ranger – Unupgraded Pierce damage decreased, can no longer use Longshot
· Dark Dunedain – Attack speed increased
· Snowtroll – Specialist armor decreased, health decreased
· Hill Troll – Pierce and Specialist armors decreased, health decreased
· Sorcerer – Well of Souls heals 25% of health, Rain of Corpses recharge time 3m20s, all his spells now have longer range
· Stonethrower – Ice damage decreased, ice radius decreased
· Karsh – Chill Wind damage over time reduced, cost 2000
· Rogash – More vulnerable to Specialist damage, leap ability removed, now has damage leadership for trolls at level 4
· Witchking – On steed has mounted hero armor
· Mill – Health, armor decreased
· Hall of the King’s Men & Temple of Twilight – Cost to upgrade is 500/1000
· Troll Den – Cost to upgrade is 500/500
· Death Mask debuff now is -25% damage
Isengard
· Isengard technologies research faster
· Uruk Fighter – Forged Blades damage increased, cost 300
· Uruk Crossbowman – Damage increased
· Warg Pack – Cost 200, buildtime 20s, vision range increased
· Warg Rider – Unupgraded damage, health increased, cost 600
· Berserker – Deal half damage vs structures, knock infantry back
· Wildmen – Gain experience faster
· Wildman Axe-Thrower – Cost 350
· Sentry Warg – Health, damage decreased
· Uruk Deathbringers – Can no longer use Stone Wall
· Battering Ram – Damage slightly decreased
· Siege Mine – Radius increased, detonate timer removed
· Wizard’s Tower – Radius, damage increased
· Lurtz – Carnage armor bonus decreased, duration decreased, recharge 1 minute 30 seconds
· Sharku – Health increased
· Wormtongue – Venomous Words debuff now is -25% damage, -50% speed, he can no longer backstab structures, ships, or machines
· Saruman – Has leadership, Wizard Blast recharge time 30s, Fireball deals more damage against buildings, Lightning range increased
Goblins
· Azog – Health, damage decreased, Fury recharge 1 minute 30 seconds
· Gorkil – Cost 2000
· Shelob – Armor vs Flame decreased
· Drogoth – Fireball damage increased, Pierce armor increased, detects stealth, new ability added (Dragon Spell: Paralyzes a hero for a long duration)
· Summoned Spiderling – Damage decreased
· Spiderlings – Vision range increased
· Half-Troll Marauders – Health decreased
· Half-Troll Swordsmen – Attack speed increased, health decreased
· Cave Troll – Speed increased, no longer tramples
· Mountain Giant – Health increased, regenerates
· Baby Drakes – Removed, can no longer be recruited by the Goblins
· Fire Drake – Armor increased, regenerates, kill limit per shot increased to 8, now much more resistant to knockback and knockdown, detects stealth, cost 1500, buildtime increased
· Spider Lair – Cost to upgrade is 500/500
· Fortress Spikes – Damage increased
· Dragon’s Nest – Cost 2000
· Wild Burrows – Increases build speed for buildings around the expansion
Mineshaft – Armor decreased
Hero Counters (Some heroes deal double damage to the ones they hate)
· Eomer – Hates Sharku, Wormtongue, Saruman, Spear does 2x damage to Mumakil
· Theoden – Hates Saruman, Wormtongue
· Eowyn – Hates the Witch-King
· Aragorn – Hates Mouth of Sauron, Sauron
· Gandalf – Hates the Balrog, Witchking
· Faramir – Hates Mumakil, Fellbeasts (with bow only)
· Mouth of Sauron – Hates Aragorn
· Witchking – Hates Gandalf
· Gloin – Hates Goblin King, Azog
· Dain – Hates Goblin King, Azog
· Gimli – Hates Azog
· Azog – Hates Gloin, Dain, Gimli
· Goblin King – Hates Gloin, Dain, Gimli
· Sharku – Hates Aragorn
· Wormtongue – Hates Theoden, Eomer
· Lurtz – Hates Aragorn, Boromir, Legolas, Gimli
· Glorfindel – Hates all Nazgul, Wraiths, Wights, and Witch-Kings, and the Balrog
· Legolas – Hates Mumakil
· Gandalf – Deals double damage to Saruman with his Wizard Blast
· Saruman – Deals double damage to Gandalf with his Wizard Blast
· Tom Bombadil – Hates all Nazgul, Wraiths, Wights, and Witch-Kings
Leadership System (Leadership now comes in different kinds, and different types stack with each other)
· Rallying Call +50% Damage
· Elven Wood +50% Armor
· War Chant +50% Damage
· Tainted Land +50% Armor
· Eye of Sauron +25% Damage, +25% Experience
· Darkness +25% Damage, +25% Armor, +50% Experience
· Boromir +50% Damage
· Theoden +50% Armor
· Eomer (Mounted only) +50% Damage, Rohirrim only
· Faramir +50% Armor
· Aragorn +25% Damage, +25% Armor, +50% Experience
· Gandalf +25% Armor, +200% Armor, Immunity Fear
· Knights of Dol Amroth +25% Damage, Immunity Fear, cavalry only
· Men Statues +25% Armor, +25% Experience
· Men Fortress Banners +50% Armor, +50% Experience
· King Dain +25% Damage, +25% Armor, +50% Experience
· King Brand +50% Armor, Men of Dale only
· Battlewagon Banners +25% Damage, +25% Experience
· Dwarven Statue +25% Armor, +25% Experience
· Dwarven Fortress Banners +50% Armor, +50% Experience
· Haldir +50% Damage
· Elven Statue +25% Damage, +25% Experience
· Elrond +25% Damage, +25% Armor, +50% Experience
· Drummer Troll +50% Armor
· Gorkil +25% Damage, +25% Armor, +50% Experience
· Skull Totem +50% Armor
· Lurtz +50% Damage
· Sharku +25% Damage, +25% Experience, +50% Trampling, wargs only
· Saruman +25% Damage, +25% Armor, +50% Experience
· Hwaldar +50% Damage, wildmen only
· Rogash +25% Damage, +25% Experience, snow and hill trolls only
· Gothmog +25% Damage, +25% Armor, +50% Experience, orcs only
Bugfixes
· All tooltips show now display properly (you need to place the englishstrings_… .big file in your lang folder where the game was installed for them to show up)
· Lindon Horse-Archers no longer have infinite trample damage
· Mirkwood Archers’ attack rate no longer slows down when upgraded with Silverthorn
· Barricade has Structure armor
· Wall Upgrades for all factions have Wall armor
· Demolishing the Elven Statue correctly returns 150
· Summoned Dunedain do not cost Command Points
· Gorkil’s Skull Totem no longer counts for victory
· Dark Ranger Ice Arrows bug fixed
· Noldor line up properly
· Clean Steading now properly gets its arrow tower at level 3
· Ring Hero leadership is now visible on the palantir
· Shade of the Wolf is immune to Cripple
· Mordor’s Fellbeasts are immune to Cripple
· Mordor’s Catapults now properly damage each other
Other
· New background image for the main menu screen
· New background music for the menus, and loading game
· The green color has been changed to a darker shade
· The purple color has been changed to a darker shade
· All heroes, ents, and eagles now do not use house colors
· New visual effects for the 3 different kinds of leadership (Armor, Damage, Armor+Damage)
· New visual effects for Glorfindel’s Revealed in Wrath power (white glow on him, and swirling stars on the affected allies)
· Glorfindel’s hair has been retextured to appear golden (Glorfindel literally means golden-haired)
· Glorfindel’s Starlight has been renamed Revealed in Wrath
· Many Dwarven units now use new, darker skins
· Many evil faction units had their golden armor replaced with a dark heavy armor
· Black Numenoreans rescaled to be a bit taller
· Rohan Spearmen rescaled to be a bit shorter
· Galadriel’s Tornado now uses the collector’s edition visual effect
· Prince Brand has been renamed King Brand
· Wormtongue has been renamed Grima
· Haradrim Lancers have been renamed to Haradrim Raiders
· Grey Mountains map renamed to Ered Mithrin
New models for Lorien Elves with the Elven Armor upgrade (you need to place the __ElvenArmor… .big file in your game folder for them to show up)