Changelog

Mod Changes, v5,2

General – Units/Heroes

· All range bonuses for height are halved, and the base ranges of most archers adjusted.

· Stances no longer affect heroes.

· Aggressive Stance now is +25% Damage, -50% Armor for all infantry, cavalry, and archers.

· Hold Ground Stance now is +25% Armor, -50% Damage for all infantry, cavalry, and archers.

· Infantry medium speed increased slightly.

· All units that come in hordes require more xp to reach level 2

· All porter speeds decreased.

· All cavalry units slow down faster when trampling.

· All cavalry units are more vulnerable to Crush (Mumakil charge)

· All units except infantry, siege, and some monsters, take more damage from Structural.

· All swordsmen with shields more resistant to Pierce, more vulnerable to Specialist.

· All archers except Uruk Crossbowmen, Haradrim Archers, and Goblin Archers, now fire 20% slower.

· Upgraded archers deal only 50% of their special damage against buildings.

· All axe-throwers fire 30% slower.

· All axe-throwers deal only 50% damage to structures.

· All catapult artillery units (Trebuchet, Catapult, Dwarven Catapult, Stonethrower) attack speeds decreased.

· All ranged artillery units have their damage, attack radius, range, and miss chances adjusted. Flaming shots for Men/Dwarves and Ice Munitions for Angmar give a larger area of effect flame/frost damage.

· All fliers had their vision ranges increased.

· Trolls are considered vulnerable to sunlight (stunned by Haldir’s and Glorfindel’s powers).

· All mini-hero hordes more resistant to Pierce, more vulnerable to Specialist.

· All mini-hero hordes cost 5 cp per unit in the horde.

· All mini-hero hordes regenerate their fallen members slowly.

· Mini-hero horde health decreased, except for the Black Riders.

· All hero buildtimes are doubled, revive times are double the new buildtimes.

· All heroes cost 5 cp.

· All heroes take more damage from Crush.

· Mounted-hero armor improved.

· Create-a-hero Spear Throw damage decreased.

· Health increased for the Signal Fire and the Outpost.

· Barrow Wight touch debuff now is -25% armor.

· Sauron does 50% more damage to heroes, is immune to fire.

· Galadriel does 50% more damage to heroes, is now even more resistant to arrows.

· Ring heroes, when created, speed up resource gathering and unit production for all friendly structures across the map.

General – Buildings/Upgrades

· All buildings now take only 1% from Pierce.

· All buildings more resistant to Specialist and Cavalry.

· All buildings start self-healing faster (at 2 minutes).

· Fortress Expansions now have Fortress armor.

· Fortress/Tower range increased.

· All Farms and Lumbermills give more command points after they level up.

· Lumbermills produce more resources at level 3, cost 350.

· Walls are more resistant to most attacks, cost 30 per segment, time to build 25 seconds, fortress wall radius decreased.

· Wall Gates cost 300.

· Postern Gates cost 700.

· All Banner Carrier upgrades cost 750 to research, 250 to equip.

General – Powers

· Tainted Land/ Elvenwood/ Frozen Land – Radius 200, duration 15 minutes.

· Frozen Land – Now has a tier 2 recharge timer (6 minutes).

· Freezing Rain/ Darkness – Duration 5 minutes.

· Rebuild – Radius decreased, recharge time 4 minutes.

· Hobbit Allies – Duration increased.

· Heal – No longer affects machines.

· Cloudbreak – Recharge 7 minutes 30 seconds.

· Wyrm – More vulnerable to Eagles, Nazguls.

· Balrog – Structural damage increased, immune to fire.

· Shade of the Wolf – Immune to Frost.

· Oathbreakers – Immune to Frost.

· Summon Wights – Summons 5 wights instead of 4.

· Blight – Duration is 2 minutes, affects Lumbermills

· Chill Wind – Pull force decreased, puts out fires

· Snowbind – Duration decreased

· Industry/ Dwarven Riches – Now have a duration of 10 minutes.

· Draft – This power replaces Men’s Rebuild power, it triples the health and damage of Peasants.

· Barrage – Now is unique to dwarves, no longer bombards an area with rocks, instead it doubles the firing speed and increases the damage of Dwarven Catapults

· Call the Horde – This power replaced Mordor’s Barrage, when activated it greatly increases the production speed of Orcs, Orc Archers, and Black Orcs

· Gandalf the White – This power replaced Men’s Lone Tower, when purchased Gandalf gains White status (double damage with his spells, power recharge time halved, +500 health)

· Many forms of attacks now damage allies. This includes abilities like Leap, and Longshot, but also powers like Flood. Exceptions: Wizard Blasts, Saruman’s Lightning, Tornado spells, Sunflare, and archer Bombard attacks.

Elves

· Elven Porter – Stealth in trees

· All elven military units now take longer to train, buildings take longer to construct, and technologies take longer to research

· Lorien Archer – Damage increased, cost 400

· Lorien Warrior – Health increased, cost 400

· Noldor – Speed, vision range increased

· Mithlond Sentry – Speed increased

· Rivendell Lancer – Speed increased

· Lindon Horse-Archer – Speed increased

· Ent – Armor increased, speed decreased, stealth in trees, regenerates, immune to Flood, range increased, vision decreased

· Hobbit – Costs 100

· Arwen – Damage increased

· Haldir – Costs 1500, damage increased, Golden Arrow damage increased

· Glorfindel – Costs 2000, damage increased, armor dismounted is tough-hero, needs more xp to level up, Blade of Purity is now only +100% damage, Revealed in Wrath in addition to previous bonuses gives him an increase in Damage and Armor

· Thranduil – Damage increased

· Legolas – Can no longer use Hawk Strike on structures

· Elrond – Damage increased, Athelas radius increased

· Treebeard – Armor increased, speed decreased, stealth in trees, immune to Flood, range increased

· Eagle – Health, damage, speed increased, armor is Fellbeast armor, detects stealth, time to buy is 2 minutes

· Eagle Nest – Costs 2000

· Mystic Fountains – Cost 1000

· Blessed Mist – Costs 1500

· Floodgate – Health increased

· Entmoot – Costs 2000

· Eregion Forge – Cost 1500

· Green Pasture – Cost to upgrade is 500/500

· Elven Armor – Some resistances increased, cost to equip 400

Dwarves

· Guardian – Health increased, fire resistance increased with Mithril Mail, cost 400

· Axe-Thrower – Pierce armor decreased, costs 350

· Zealot – Speed decreased, health increased, shockwave resistance increased

· King Brand – Slam Shot recharge time is 1 minute, has Leadership for Men of Dale, cost 2000

· King Dain – Mighty Rage is +25% Damage, +50% Speed, recharge time increased, Stubborn Pride gives immunity to Terror, now has Hero armor.

· Gloin – Now has Hero armor

· Gimli – Needs more xp to level up

· Forge Works – Cost 600

· Fire Arrows – Require a level 3 Archery Range

Men

· New unit – Peasants were added, benefit from the new power Draft, can repair buildings, are recruited from farms.

· Tower Guard – Slash armor increased, Forged Blades damage increased

· Rohan Spearmen – Cost 150, health decreased

· Gondor Soldiers – Cost 200

· Gondor Archers – Armor increased, cost 250

· Rangers – Can no longer use Longshot

· Knights of Dol Amroth – Damage, speed decreased, deal half damage vs Fortresses

· Boromir – Horn of Gondor recharge time is 3 minutes

· Eomer – Spear Throw damage increased

· Rohan Heroes – Mounted speeds increased to match that of Rohirrim

· Gandalf – Has Leadership, Istari Light damage decreased, mounted speed increased, Bubble Shield restored, gains bonuses with Gandalf the White tier 2 power, costs 4000

· Marketplace – Cost 1000

· Blacksmith – Cost 1500

· Fire Arrows – Require a level 3 Archery Range

· Power Tree – Tier 2 powers were rearranged

Mordor

· Soldiers of Rhun – Health increased, Slash armor increased

· Orc Warriors – Cost 50

· Mumakil – Specialist armor increased, regenerates, 6x damage to heroes with Charge attack, cost 1600

· Mountain Troll – Speed increased, no longer tramples

· Drummer Troll – No longer tramples

· Attack Troll – Speed increased, regenerates, no longer tramples

· Catapult – Costs 500, heads radius reduced

· Battering Ram – Damage slightly decreased

· Black Riders – Now have unique armor, vulnerable to Flame

· Witchking – Costs 0 to revive, revival time is 4 minutes

· Gothmog – Health decreased, Fury recharge 1 minute 30 seconds

· Fellbeasts – Cost 0 to revive, revival time is 4 minutes, more resistant to Pierce

· Mouth of Sauron – Health decreased, Evil Eye range decreased but significantly reduces target armor, Doubt debuff is -50% damage

· Mumakil Pen – Costs 1200

Angmar

· Thrallmaster – Costs 150, upgrade time 6 seconds

· Rhudaur Axethrower – Costs 100

· Rhudaur Spearmen – Health increased

· Gundabad Warriors – Cost 0

· Dire Wolves – Vision range increased

· Wolf Rider – Health increased, cost 300

· Dark Ranger – Unupgraded Pierce damage decreased, can no longer use Longshot

· Dark Dunedain – Attack speed increased

· Snowtroll – Specialist armor decreased, health decreased

· Hill Troll – Pierce and Specialist armors decreased, health decreased

· Sorcerer – Well of Souls heals 25% of health, Rain of Corpses recharge time 3m20s, all his spells now have longer range

· Stonethrower – Ice damage decreased, ice radius decreased

· Karsh – Chill Wind damage over time reduced, cost 2000

· Rogash – More vulnerable to Specialist damage, leap ability removed, now has damage leadership for trolls at level 4

· Witchking – On steed has mounted hero armor

· Mill – Health, armor decreased

· Hall of the King’s Men & Temple of Twilight – Cost to upgrade is 500/1000

· Troll Den – Cost to upgrade is 500/500

· Death Mask debuff now is -25% damage

Isengard

· Isengard technologies research faster

· Uruk Fighter – Forged Blades damage increased, cost 300

· Uruk Crossbowman – Damage increased

· Warg Pack – Cost 200, buildtime 20s, vision range increased

· Warg Rider – Unupgraded damage, health increased, cost 600

· Berserker – Deal half damage vs structures, knock infantry back

· Wildmen – Gain experience faster

· Wildman Axe-Thrower – Cost 350

· Sentry Warg – Health, damage decreased

· Uruk Deathbringers – Can no longer use Stone Wall

· Battering Ram – Damage slightly decreased

· Siege Mine – Radius increased, detonate timer removed

· Wizard’s Tower – Radius, damage increased

· Lurtz – Carnage armor bonus decreased, duration decreased, recharge 1 minute 30 seconds

· Sharku – Health increased

· Wormtongue – Venomous Words debuff now is -25% damage, -50% speed, he can no longer backstab structures, ships, or machines

· Saruman – Has leadership, Wizard Blast recharge time 30s, Fireball deals more damage against buildings, Lightning range increased

Goblins

· Azog – Health, damage decreased, Fury recharge 1 minute 30 seconds

· Gorkil – Cost 2000

· Shelob – Armor vs Flame decreased

· Drogoth – Fireball damage increased, Pierce armor increased, detects stealth, new ability added (Dragon Spell: Paralyzes a hero for a long duration)

· Summoned Spiderling – Damage decreased

· Spiderlings – Vision range increased

· Half-Troll Marauders – Health decreased

· Half-Troll Swordsmen – Attack speed increased, health decreased

· Cave Troll – Speed increased, no longer tramples

· Mountain Giant – Health increased, regenerates

· Baby Drakes – Removed, can no longer be recruited by the Goblins

· Fire Drake – Armor increased, regenerates, kill limit per shot increased to 8, now much more resistant to knockback and knockdown, detects stealth, cost 1500, buildtime increased

· Spider Lair – Cost to upgrade is 500/500

· Fortress Spikes – Damage increased

· Dragon’s Nest – Cost 2000

· Wild Burrows – Increases build speed for buildings around the expansion

Mineshaft – Armor decreased

Wizards

Hero Counters (Some heroes deal double damage to the ones they hate)

· Eomer – Hates Sharku, Wormtongue, Saruman, Spear does 2x damage to Mumakil

· Theoden – Hates Saruman, Wormtongue

· Eowyn – Hates the Witch-King

· Aragorn – Hates Mouth of Sauron, Sauron

· Gandalf – Hates the Balrog, Witchking

· Faramir – Hates Mumakil, Fellbeasts (with bow only)

· Mouth of Sauron – Hates Aragorn

· Witchking – Hates Gandalf

· Gloin – Hates Goblin King, Azog

· Dain – Hates Goblin King, Azog

· Gimli – Hates Azog

· Azog – Hates Gloin, Dain, Gimli

· Goblin King – Hates Gloin, Dain, Gimli

· Sharku – Hates Aragorn

· Wormtongue – Hates Theoden, Eomer

· Lurtz – Hates Aragorn, Boromir, Legolas, Gimli

· Glorfindel – Hates all Nazgul, Wraiths, Wights, and Witch-Kings, and the Balrog

· Legolas – Hates Mumakil

· Gandalf – Deals double damage to Saruman with his Wizard Blast

· Saruman – Deals double damage to Gandalf with his Wizard Blast

· Tom Bombadil – Hates all Nazgul, Wraiths, Wights, and Witch-Kings

Leadership System (Leadership now comes in different kinds, and different types stack with each other)

· Rallying Call +50% Damage

· Elven Wood +50% Armor

· War Chant +50% Damage

· Tainted Land +50% Armor

· Eye of Sauron +25% Damage, +25% Experience

· Darkness +25% Damage, +25% Armor, +50% Experience

· Boromir +50% Damage

· Theoden +50% Armor

· Eomer (Mounted only) +50% Damage, Rohirrim only

· Faramir +50% Armor

· Aragorn +25% Damage, +25% Armor, +50% Experience

· Gandalf +25% Armor, +200% Armor, Immunity Fear

· Knights of Dol Amroth +25% Damage, Immunity Fear, cavalry only

· Men Statues +25% Armor, +25% Experience

· Men Fortress Banners +50% Armor, +50% Experience

· King Dain +25% Damage, +25% Armor, +50% Experience

· King Brand +50% Armor, Men of Dale only

· Battlewagon Banners +25% Damage, +25% Experience

· Dwarven Statue +25% Armor, +25% Experience

· Dwarven Fortress Banners +50% Armor, +50% Experience

· Haldir +50% Damage

· Elven Statue +25% Damage, +25% Experience

· Elrond +25% Damage, +25% Armor, +50% Experience

· Drummer Troll +50% Armor

· Gorkil +25% Damage, +25% Armor, +50% Experience

· Skull Totem +50% Armor

· Lurtz +50% Damage

· Sharku +25% Damage, +25% Experience, +50% Trampling, wargs only

· Saruman +25% Damage, +25% Armor, +50% Experience

· Hwaldar +50% Damage, wildmen only

· Rogash +25% Damage, +25% Experience, snow and hill trolls only

· Gothmog +25% Damage, +25% Armor, +50% Experience, orcs only

Bugfixes

· All tooltips show now display properly (you need to place the englishstrings_… .big file in your lang folder where the game was installed for them to show up)

· Lindon Horse-Archers no longer have infinite trample damage

· Mirkwood Archers’ attack rate no longer slows down when upgraded with Silverthorn

· Barricade has Structure armor

· Wall Upgrades for all factions have Wall armor

· Demolishing the Elven Statue correctly returns 150

· Summoned Dunedain do not cost Command Points

· Gorkil’s Skull Totem no longer counts for victory

· Dark Ranger Ice Arrows bug fixed

· Noldor line up properly

· Clean Steading now properly gets its arrow tower at level 3

· Ring Hero leadership is now visible on the palantir

· Shade of the Wolf is immune to Cripple

· Mordor’s Fellbeasts are immune to Cripple

· Mordor’s Catapults now properly damage each other

Other

· New background image for the main menu screen

· New background music for the menus, and loading game

· The green color has been changed to a darker shade

· The purple color has been changed to a darker shade

· All heroes, ents, and eagles now do not use house colors

· New visual effects for the 3 different kinds of leadership (Armor, Damage, Armor+Damage)

· New visual effects for Glorfindel’s Revealed in Wrath power (white glow on him, and swirling stars on the affected allies)

· Glorfindel’s hair has been retextured to appear golden (Glorfindel literally means golden-haired)

· Glorfindel’s Starlight has been renamed Revealed in Wrath

· Many Dwarven units now use new, darker skins

· Many evil faction units had their golden armor replaced with a dark heavy armor

 

· Black Numenoreans rescaled to be a bit taller

· Rohan Spearmen rescaled to be a bit shorter

· Galadriel’s Tornado now uses the collector’s edition visual effect

· Prince Brand has been renamed King Brand

· Wormtongue has been renamed Grima

· Haradrim Lancers have been renamed to Haradrim Raiders

· Grey Mountains map renamed to Ered Mithrin

New models for Lorien Elves with the Elven Armor upgrade (you need to place the __ElvenArmor… .big file in your game folder for them to show up)

Mordor


Leave a comment